Algorithmic worlds

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About algorithmic worlds

Introduction
Algorithmic art
Pictorial algorithms
Ultra Fractal
Algorithmic worlds
Piling patterns
The structure
Pattern generators
Index operators
The piling operator
An example
Other modules

Introduction

In recent years, computers have been revolutionizing almost every human activities. Fine arts are may be one of the domains where this intrusion has been most discreet. In this essay, we hope to explain one way that the use of computers can open new horizons in pictorial art.

The most widespread form of digital art does not fundamentaly alter the creative process leading to a picture. The mouse replaces the brush and the screen replaces the canvas, but in both cases, the hand of the artist drops (real or virtual) pigments on the surface of the picture. On the contrary, the idea behind algorithmic art is to use to create pictures what computers are designed for in the first place: computations. A simple laptop can perform in a few seconds computations that would take years for an army of human calculators. Used wisely, this tremendous power allows to produce pictures so complex that a human mind on its own would have never been able to imagine them, let alone to realize them. The few very high resolution images displayed here should provide a glimpse into this amazing complexity.

(Thanks to Jim Blue for some help with English grammar in this essay.)

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